You are Maximilien Cornwell.
Something is wrong with the city.
Something is wrong with you.
A psychological horror interactive novel.
500 passages. 8 endings.
A city that remembers your choices.
MAXIMILIEN is a literary horror novel you play.
Set in 1920s Boston during a series of unsolved murders, it follows a psychology student whose grip on reality— and on the investigation — begins to slip.
Four days.
Eight possible endings.
A sanity system that changes what you see.
A map of Boston you can actually navigate.
1,755 story states that remember every choice.
This is not a text game.
It is a psychological experience built like a novel, played like an investigation, and designed to bereplayed until you find the truth.
Dense, atmospheric prose in the tradition of Lovecraft, Poe, and the French roman noir. Every passage is written to be read, not just navigated.
Interactive Novel Inventory, clues, intuitions, a hand-drawn map of 1920s Boston. The investigation is systemic, not cosmetic, as it should be in a good psychological horror video game novel.
The horror in MAXIMILIEN is not gore — it is perception, dissociation, guilt, and the growing suspicion that somethingis wrong with you specifically. The sanity system makes this mechanical : it alters your choices, your text, your reality.
Four major routes through the story. Eight conditional endings. Routes that cross and reconnect. Different truths depending on which version of events reaches you.
Original score. Ambient soundscapes. Illustrations. Custom UI. Interactive map. Built on Twine / SugarCube —but you won't feel the engine.
Coming October 4, 2026 on Steam
Windows · Linux · Android (November 2026)
English · Français
Created by Yohan Dupuy© 2026 — All rights reserved